What I’m saying is that, with my example, you providing those insights into the collective of their own behavior. Second, you let them express preference. Knowing that they’re expressing their preference while it takes effort from them actually creates value by signaling it to your collective.
That’s when a creator can announce their pledges. If 10,000 people donate to me and then I agree to make one extra product every week or something like that’s a very familiar arrangement. I must say that with monetization as a protocol should address this.
If a extension allows a way for such creators, it could be used for Patreon, it could be OPENCOLLAB or things like that to hook into this, then you get to learn more about how each of your subscription in the outer web is doing to fund creator’s career. That is another thing that provides social value.
Value exists between two social actors. It doesn’t really exist abstractly on one solo mission. Any attempt to capture value purely on a single user scenario isn’t going to work. If I recognize that my favorite creator is gaining some extra time to draw one more product every week, that provide social value to me.
Right. Then I know that my payment helps the creator goes that extra mile.
Speaking about Patreon, it may be interesting to plug into their API, if they have one, to let the creators announce on their website, many people already do, through a button or something.
Previously, the cost was in storage and then computation and bandwidth. Then storage become free. [laughs] Now, it’s mostly computation, some bandwidth.
It’s just computation, and some bandwidth, and then negligible storage. We have a way to recover the computation costs that would work. It is much easier for your model which is clearly sponsored the use of the screens rented computation rather than using client computer to run computation to the mine, to pay then you go back. [laughs] There’s a huge amount of value in electricity loss along the way.
Yes. I’m saying that as you walk in there and introduce the website, open the website that UI looks a lot like web mining.
That it’s kind of identical, so it’s just my first guess.
The difference is that Coil is donating, right?
It doesn’t explain that John is already paying Coil as a subscriber. If I’m not a subscriber then the only thing I have of value is my browser computation. [laughs]
It’s negligent.
STO or thing like that.
As you should.
Esports market.
I play mostly indie games. I’m not the best person to offer my opinion. [laughs] I can download one indie game from the group GOG or whatever and play for a month. I’m not the ideal person to ask this question. I view gaming more like chess.
A fixed set of rules and I enjoy mostly turn-based games. I spend a lot of time on it but not interactively. I’m the wrong person to ask is what I’m saying. I do agree that if more games is able to build on each other’s successes that would mean a lot.
I have a friend called Rufus Pollock. He wrote "Open Revolution" which is a openly pay-what-you-want book that explains that, just like Spotify. He thinks that both patent and copyright need to be reformed so that it should be freely available but then paid by remuneration rights, which is paid by actual use.
The drug is paid by how many life it actually saves. Music is paid by how many hours it’s actually played and things, basically micropayments through a redistribution. He thinks that it makes new creations easier because it’s not entangled in patents and copyrights.
New creations still gives the royalties implicitly by a fork from your GitHub. Then, if I monetize that, then you would automatically still get a screen credit. This is a interesting model. It currently only has worked in very centralized like Apple Music or Spotify models or in state-owned...
That’s the Spotify model. That’s right. Exactly.
It will give the game-making community some more economic incentive and shift more of the AAA games into essentially platform builders. Then it will make economic sense for them to encourage more of the modding community. Theoretically, this is really good.
Then it’s setting free what we thought as "intellectual property" into something of a co-ownership model. To make it work, you first have to solve micropayment. [laughs] There is a natural synergy with the revolution model and the work that you’re working on.
It’s called The Open Revolution.
Yes. He’s an economist. There’s lots of economy stuff. You can... [laughs]
Very much so.
Subscription-based investigative journalism is already in Taiwan, there’s quite a few cases that actually worked from all those magazine, "The Taiwan Reporter." Things like that are genuinely engaging their readers so that they’re willing to...
It’s still paywall, subscription-based.
Right. Initium is doing the same, I think. "Apple Daily," which is a newspaper is, for their own website, getting your social media profiles in exchange for the right of reading the articles and things like this. It could be monetized in every which way.
There is a pretty mature market in Taiwan that the journalists are generally not as dependent on social media advertisement anymore. I mostly talk about web media. Of course, the traditional media like TV and so on is pretty advertisement-based.
I’m not as worried. Also, the cost of actually producing content, even video blogging, is negligible. [laughs]
I don’t think there is a shortage of quality content being produced. However, there is a lot of know-how, and common assets, and the free models that people can use as part of their creations, the templates for their stories and things like that.
More of the things in the commons the more higher-quality the culture becomes. A part of our minister of culture plan, there is a lot of high-quality. The Taiwan Digital Asset Library.
Yes. The Digital Asset Library is what I’m thinking of. Whenever they make a movie or something, it offers free three dimensional...
Assets to everybody. That enables creators to very easily set their scene anywhere in Taiwan. What we are saying is that if we build commons so thick that you can very easily turn your idea into a convincing creation work.
That encourage creativity. Instead of sympathizing only particular creators, it democratizes the creator community.
It’s creative commons. Yes. That’s the main work I’m doing. Because Taiwan has a pretty good culture of creative commons, our very transcript is going to be creative commons license.
It creates more synergy between different localities of artwork and creation. That is the main work that we’re doing. When that is already the case then the social sector and the private sector doesn’t see it as zero-sum. This is something that they can add to.
There are still plenty of bloggers around...
To promote the charities?
Personally, I’m on Medium now. I have my own blog in my office, blog.pdis.tw. What I’m seeing is that people is very much willing to write on forum but a old way of segregators and so on doesn’t scale that well and it doesn’t solve the discovery problem which is why people converge to a more centralized Medium.
Indeed.
They put it on the tin. They said that they’re going to monetize this stuff. It makes sense and it still respects the creator. If I said I work in the public domain, as I always do, then it doesn’t force a paywall.
It encourages people who are in the creative commons to build a community around it. It still lets people who want to monetize using a non-commercial creative commons or other CC licenses for their work to be able to actively monetize their by a subscription-based model. It is a...
Mm-hmm.
They did?
I’m less worried because of the migration paths from a Medium community into your own platform is relatively straightforward compared to a physical page. It’s almost impossible to migrate from a physical page to your own website.
That’s right. I’m less worried about Hackernoon is what I’m saying, which is why I’m still on Medium. The blogging community is very flexible and is mostly a social connection anyway.
There is already a backbone of microblogging supporting bloggers [laughs] so you can still rediscover the social connections through microblogging, through Twitter or in the early days in Taiwan in [Taiwanese] .